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obscurevideogames:

eat up - Cubivore (Saru Brunei - GameCube - 2002)
requested by alfredalfer420

obscurevideogames:

eat up Cubivore (Saru Brunei - GameCube - 2002)

requested by alfredalfer420

Source: obscurevideogames
Photo Set
Photo Set
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effingarcade:

Part 1 of my Not A Let’s Play of RAW DANGER on PS2

Source:
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obscurevideogames:

Edd the Duck (Zeppelin - various home computers - 1990/1991) 

from Wikipedia: “Edd the Duck (originally Ed the Duck) is a popular puppet mallard. He has green hair and appeared on the CBBC interstitial or in-vision continuity programme The Broom Cupboard”

Source: oldgamemags
Video

l0stw0rlds:

rusalka-mask:

This is the first heart-pounding sneak-peak at Nindendy’s newest product: “CRYPT GIRLS: DARK DESIRE TRUTH”. In this cruel world, you can die at any moment for no reason at all… This is the inspiration behind our new Triple-A IP, “CRYPTGAME: THE GIRL WITH DARK DESIRE” which features over 12 shrieking aliens. Can you find all the relics? Can you find all the gold? No! NO!!!
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UPDATES:

VOTED “GOTY” BY OVER 150 TOP PUBLICATIONS
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FIRST REVIEWS IN:

"I particularly liked the fishing minigame" -pcgamer.com

THIS GAME IS COOL AND COMES OUT SOON ALSO I DID THE THEME IN THE VIDEO

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kadrey:

Jim Jarmusch’s 5 Golden Rules for Filmmakers

Rule #1: There are no rules. There are as many ways to make a film as there are potential filmmakers. It’s an open form. Anyway, I would personally never presume to tell anyone else what to do or how to do anything. To me that’s like telling someone else what their religious beliefs should be. Fuck that. That’s against my personal philosophy—more of a code than a set of “rules.” Therefore, disregard the “rules” you are presently reading, and instead consider them to be merely notes to myself. One should make one’s own “notes” because there is no one way to do anything. If anyone tells you there is only one way, their way, get as far away from them as possible, both physically and philosophically.

Rule #2: Don’t let the fuckers get ya. They can either help you, or not help you, but they can’t stop you. People who finance films, distribute films, promote films and exhibit films are not filmmakers. They are not interested in letting filmmakers define and dictate the way they do their business, so filmmakers should have no interest in allowing them to dictate the way a film is made. Carry a gun if necessary.

Also, avoid sycophants at all costs. There are always people around who only want to be involved in filmmaking to get rich, get famous, or get laid. Generally, they know as much about filmmaking as George W. Bush knows about hand-to-hand combat.

Rule #3: The production is there to serve the film. The film is not there to serve the production. Unfortunately, in the world of filmmaking this is almost universally backwards. The film is not being made to serve the budget, the schedule, or the resumes of those involved. Filmmakers who don’t understand this should be hung from their ankles and asked why the sky appears to be upside down.

Rule #4: Filmmaking is a collaborative process. You get the chance to work with others whose minds and ideas may be stronger than your own. Make sure they remain focused on their own function and not someone else’s job, or you’ll have a big mess. But treat all collaborators as equals and with respect. A production assistant who is holding back traffic so the crew can get a shot is no less important than the actors in the scene, the director of photography, the production designer or the director. Hierarchy is for those whose egos are inflated or out of control, or for people in the military. Those with whom you choose to collaborate, if you make good choices, can elevate the quality and content of your film to a much higher plane than any one mind could imagine on its own. If you don’t want to work with other people, go paint a painting or write a book. (And if you want to be a fucking dictator, I guess these days you just have to go into politics…).

Rule #5: Nothing is original. Steal from anywhere that resonates with inspiration or fuels your imagination. Devour old films, new films, music, books, paintings, photographs, poems, dreams, random conversations, architecture, bridges, street signs, trees, clouds, bodies of water, light and shadows. Select only things to steal from that speak directly to your soul. If you do this, your work (and theft) will be authentic. Authenticity is invaluable; originality is nonexistent. And don’t bother concealing your thievery—celebrate it if you feel like it. In any case, always remember what Jean-Luc Godard said: “It’s not where you take things from—it’s where you take them to.”

http://sieder3.com/acting_atelier_munich/2013/06/10/jim-jarmuschs-5-golden-rules-for-filmmakers/

Source: kadrey
Quote

"I think it’s like how Final Fantasy VII is the most popular of the series, the stock JRPG template is a magic box that lends an illusion of coherence to whatever stupid shit you happen to throw at it, the more arbitrary the better. Mark E Smith’s description of repetitive music with really weird vocals sitting on top applies directly here. Like this really banal accumulation thing that can support any kind of content / can do anything in music as long as it has a 4/4 beat and you’ll still be viable support act for the Ramones."

Source: xmaslemmings
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